It’s a neat piece of software, and smart materials are awesome, but the Substance to Roblox workflow really sucks if you, like me, work with multiple “objects” that you want to bake down into one final map. So while I can’t recommend a better alternative… I’d personally recommend against Substance Painter unless you manage to figure out some pipeline for it. It’s also really uncomfortable to “bake” textures into a single output (for Roblox) - you need to manually, painstakingly export everything into blender, and then bake it there… huge pain. While it’s texturing capablities are staggering, it has some strange UX bug that destroys a project and saves with the file (your 2D UV view can bug out and disappear entirely, can’t be recovered if you saved the file while in that state) - and the app doesn’t provide native version control (you gotta save multiple files manually). But honestly, so far i’ve been disappointed with it.
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